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The Sandbox Summit® is a series of innovative conferences exploring how technology is changing the ways kids play, learn, and connect.
The New Playing Fields:
Building a 21st Century Sandbox
September 24, 2008
Katie Murphy Amphitheatre | Seventh Avenue at 27th Street | New York, New York 10001

If you missed The New Playing Fields: Building a 21st Century Sandbox, listen to it here >

Learn more about The New Playing Fields: Agenda | Speakers | Brochure

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Welcome and Keynote Presentation: Andy Berndt, Google Creative Lab

Andy Berndt, creative lab guru at Google, tells how turning a box of used bike parts into a functioning bike led him to connect a panoply of new ideas. If we want our kids to be able to function in organizations that respect creativity, critical thinking, and out-of-the-box solutions, how can we help them develop the skills they need to get there?

See more video presentations from The New Playing Fields here >

Digital Dialogue
In this exclusive series, author and journalist Lisa Guernsey speaks with a wide range of thought leaders in the overlapping realms of creativity, education, and technology.
A CONVERSATION WITH SIR KEN ROBINSON
Sir Ken Robinson, knighted by Queen Elizabeth II for services to the arts, has been pushing for more creativity in education and the workplace for several decades.

A CONVERSATION WITH NICHOLE PINKARD
Nichole Pinkard is a senior research associate and chief innovation officer at the Urban Education Institute and founder of the Digital Youth Network.

A CONVERSATION WITH BARRY JOSEPH
Barry Joseph is director of the Online Leadership Program for Global Kids, which runs afterschool programs for young people in New York City and elsewhere.
D Is for Digital
Media Roundup
 
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Global Kids Releases first Seasonal Report from Hub for Learning and Virtual Worlds
Global Kids Inc. has released the first seasonal report from RezEd (www.RezEd.org), Global Kids' new hub for learning and virtual worlds. The seasonal report summarizes the range of activities and discussions taking place among those on the cutting edge of education. To view the report online visit REZED.ORG or the report is available free for download HERE.

Using Video Games as Bait to Hook Readers
By Motoko Rich, The New York Times | October 6, 2008
Publishers, authors and even libraries are embracing video games to promote books to young readers. READ MORE >

Re-Mission™ Works
Research on HopeLab's cancer-fighting game shows positive potential of games in healthcare. READ MORE (PDF) >

The Real Dangers of Cyberspace
By Stefanie Ilgenfritz, The Wall Street Journal | August 22, 2008
Do we know what our kids are doing online? New research from the Rochester Institute of Technology suggests that we don't — not really. READ MORE >

Are Kids Getting Enough Play?
The TODAY Show | August 2008
Some experts are finding that kids aren't playing as much as they used to. TODAY's Meredith Vieira talks to marriage and family therapist Hal Runkel about the issue. READ MORE >

Literacy Debate: Online, R U Really Reading?
By Motoko Rich, New York Times |
July 27, 2008
Children lie at the heart of a passionate debate about just what it means to read in the digital age. The discussion is playing out among educational policy makers and reading experts around the world, and within groups like the National Council of Teachers of English and the International Reading Association. READ MORE >
 
DESIGN: dmdnyc.com
Download the Report The Joan Ganz Cooney Center Media Roundup